CAPTURE 001 · FRANKFURT AM MAIN
Malik
Arbab
Machine Learning Engineer & Visual Artist
Approach
I create images and films with AI, and the tools that make them.
I produce final images and sequences for commercials and film, and I build the systems behind them: training and fine-tuning models, writing apps and full software, developing AI tools, and wiring messy production pipelines together so the work actually gets out the door. The artist and the engineer are the same person.
COMMERCIAL · CLIENT: UFC
UFC Generative AI visuals and AI workflow consulting for a UFC commercial, with VFX by Abyss Digital and creative production by Seek Studio. About the projectSelected Work
01 — 11
R&D_01 · MAIN PROJECT
Kern OS
One of my main development projects: a local-first control plane that runs coding agents like a build system runs compilers. Bounded loops, evidence at every step, candidates competing in isolated worktrees. It builds software, including parts of this site.
Read the deep dive- kernel modules
- 267
- daemon subsystems
- 33
- integration tests
- 340+
- operator surfaces
- 4